Friday 14 January 2011

group work time and uv mapping

I was given the task with in the group to model the boiler  room and the cogs around it by Sam as our course leader

Here are the designs I have to follow troughs from sam




I found this very annoying the reason for this is sam didn't produce a front and side drawing. I ask him on number of times to do another concept drawing for me and sadly he didn't.   

Sam was very specific in what he wanted. The problem with this is if one want to specific given out a design you need a number of drawings 
   
In the end I got jerome to do it for me. Winch was very much appreciated.  The reason for myself not drawing it is because my draftsmen's skill aren't the best in the world 


I began with a general block out of the boiler and continue arranging the edges and vertexes 
I have having tenements problem with the model the reason is was to many faces within the model there faces with in faces.  It got so complicated decided to remodel it from scratch.     
I was also given a layout of all the floor inside the windmill by sam.  Then it was just a simple case placing everything in the scene.






With in modeling the boiler I had a hard time trying to to create in the cured seem of of the boiler  














     As a result of having to many faces in the model i had to do the hole model from scratch I simplified the model with basic shapes and build didn't extrude the model as much as last time




I first tried to places the vertexes in to a curve




I then tried to build the ark of the curve with vertexes. the trying to make the cure reasonable flat.






I then tried to selecting faces and then simples extruding then out but sadly it didn't work.



I then got a flat plane and made it in to a half circles and attached it to the body


The problem with this was it came out all wonky and for some reason made extra faces



I then come upon the idea just simple made half a circles and attached it to the main body and then extrude the faces out. The problem with this is that  i coudnt get the curve right in the



In the end i just use the half circles plane and merge the vertexes to the geometry of the body. 




i then began modeling the pipes 




Within modeling the pipes I first got a cylinder and then highlighted every other line of vertices and then extruded them in.

like so     











I then after that I didn't know how I would be able to bend the pipe around. i then came up on the idea of rigging the pipe and bending  



I then started work on the boiler pressure gage i simple got half a cylinder on the cylinder






I then hollowed out the side of the pressure gages  













After this point we where having group problems due to lack of commutation with other members of the group. I was inform that joe didn't complete the due to Sam not telling him he need to improve the modeling on it.   



No one in the group wasn't doing anything about so I offered to rebuilding it from scratch.



Here is the concepts of the windmill from sam its the only one



I first got a plane and assigned a new martial to the plane of Sam drawing. i then first started work on the main body of the windmill with a cylinder


I then selected the top face of the cylinder and then scaled them down slightly

I then extrudes and extra face on top of it

and the continued to extrude and level of faces






I realised that this wasn't going to work so I  then stared from scratched

I then scaled down the cylinder 


I then extruded out another face 


I then scaled the top faces to start building a small mountain like shape.  


I then kept repeated the proscess


I then Extrude the faces out to make make



I then placed the model split in the middle of the plane with sam designs on to make my life easyer when I am modelling



I then stared to aline the face of the model so that they where more inline with the model


I then selected the inside faces to make my model have less polly.  I was inform by jared my tutor to limit the amount of polygons.



I then continually make little changes in and around the lowers body of the windmill



I then stared to work on the set pieces around the Windmill. I began with making the little houses started with a simple cube and then with using the insert loop tool sliced in the middle of the cube.


After that I began making the windows for the house by using a simple




I then did a different type of house


I then started working on the balcony


I then place the house















                              I then started work on the other smaller wing




I then started with very basic shape to build up the other wing of the windmill. the to make the supports of the windmill I got a cube and stretch it out making a few subdivisions




I then extrude the faces and aline the up to make the supports of the wing  














I then began molding another cog




I started with a cylinder and then indented one of the edges of the



I then created another cylinder and then extruded an extra face on to the top of the face


I then hollowed out the cylinder and added to hollowed and circles  on each side of the cylinder   







I then the round pieces as a guide line to to move the edges around


I then did the same the the other for side 




I the combined all the three pieces together 


Then final model




I then stared to make the door entrances of the windmill I just very simple got a pipe shape and cut it in half then extrude the bottom of it. Then stretched out a phew vertexes







I then had to model the pipes for the outside. I did the sam technic for the pipes as I did in the boiler room in side with selecting every other vertexes


I then rig the model so that i could bend it the pipes to the desired shape  shape


I was very careful not to stretch the rig to far so the model wouldn't deform to much.




I then stared to just slot them in and around the windmill to where i wanted them




I then began to model the higher rooms of the windmill







I then started to model the main  sail of the windmill 

Problems I'm not sure how to model the cloth with in the sails    

I was having trouble in first with trying to model the sail the reason was i been pulling in the faces of the object winch made it and somewhat misshapen. i asked joe to help me and he said you need to use the edge mode tool in maya



I then started using the insert loop tool in maya winch i never used befor






I had learnt a new skill in maya today called the curves tool. I found this tool very useful you simple click the curves in the shelf and then click on the blue S with the pencil on it. then you draw out on the grid. then u place a cube on the line that you just created














working on the cogs of the windmill

I researched in to many different type of cog with in the steam punk theme by looking at different types of steam punk invention


Its is very interesting to see how all the different cogs some what line to make a

I'm firstly going to make my own very of these cog to figure out how  to model them and then tried to transfer them to the steam punk style









I tried doing a different type of cogs and experiment with them





















After the i did the work I was inform by Sam








 two weeks before hand in


            At this point in time its was the end of the christmas holiday and the whole was in for a meeting,
             Due to bad commutation on sam part Joe wasn't inform that he need to make changes on the  model.  So I showed Joe what i did and the group decided  to get me and joe to finish of the windmill as soon as possible.

The first thing we did was combined bot our models together i took joe main body work and put and the props and scenery around the windmill and was in charge of recreating the sail on it



I then started to make the balcony  


I then started working on the main balcony in the windmill


and then did the guard rail to it










Me and Joe decided that we needed to apart more detail in to the the house so he made me some titles
and I placed them in and around the

I then just put surports in to the for the balcony which was just a simple 





                                       Final model of the windmill
 i had very good fun with in the last few day with Joe modeling the rest of the windmill it was the only time i had  a chance  to collaborate with






My then started making the boiler  

    I started with a basic cylinder and put


I then started making the rivets of the boiler i used simple sphere and placed them around the boiler


I then placed the boiler on to the windmil




There was a problem in maya due to there being so many titles its was taking a long time to process on maya. So we simple deleted them because we where worried that it would take longer on the


Texturing and uvmapping time

I offered to do the UV mapping on the out side of the windmill


I stated with the rocks however I didn't UV map these.  i just assigned a lambert on to them in the places on to the mesh. the reson for the was the rock where too small and no one would notice them being badly texture from a distances




Within doing the UV mapping I stated by selecting parts of the model in face mode. Then I went on to window and then selected UV texture editor the show with the selected faces i then when on to create UV and then clicked create UVs based on camera. this created a top of the selected faces  

UV texture editor.


I then started to arranges the Uvs on the map planner



I used texture from photo I took of my Dads workshop and the tried to incorporate then in to the vu maps

I then selected parts of the windmill and then made them in to new psd links. psd link are the uv maps in wireframe




i counted with selected each of of the uv and then tried to arranged them as best as i could






UV mapping the boiler

I then  did the same as last time with the windmill and used the create UV based on camera and block out on on the uv texture editor and created a psd network from them.


vu mapping other parts of the windmill




 UV Mapping the houses

cause the houses where very simple shapes i used only three different texture each








First quick render of textures








Making the textures of boxes in photoshop


render test of my  of my box


my final render of the boiler

I then UV mapped the balcony 



                              I then stared to UV mapped the wings that Joe made.




Then i did a second render test c if the text where to see anything was out of places  


for some reson I made to lose the man body UV and wasn't able to replace them so most of the modeling was white


Arran was given the task of rendering out the whole projects   

here is the final out come 




personal statement 

I feel that the project has befitted  me in many ways.
The first of which  they project have given a better upstanding in modeling and given me growing confidences in this field. i also have gain a new skill within uv mapping i have main planes for the further with this skill.

I felt that the group leader Sam was a control freak and doesn't know how to lead a group diplermaliticaly . 
on many occasions he ignored suggestion or any input from other members of the group. 
most of the group where every reluctant stand stand against him.
 also bad communication on Sam part  effected the final out come of the project 








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